SCENARIOS

Explore our extensive scenarios

” Unleash Your Inner Gamer: Experience the Thrills of Counter-Strike and Call of Duty in Real Life with Our Tactical Laser Tag Scenarios! “

Below is just a glimpse of the thrilling scenarios we offer, with many more waiting to be discovered!”

BATTLE ROYAL

The scenario is aimed at all fans of computer games in the Battle Royale genre

Rating: 3 out of 5.

The mode in which participants compete each for themselves in the narrowing game zone. Only one player will be the winner.

Health 100

Damage 25

Magazine 10

Ammo 30

RACE AGAINST TIME

A scenario with clear timeframes It is recommended for players who have mastered basic game mechanics.

Rating: 2 out of 5.

To deliver more flags to your base than your opponent’s team in 15 minutes.

Health 100

Damage 25

Magazine 100

Ammo 30

ONE MAN STANDING

The scenario is appropriate for identifying the best player.

Rating: 1 out of 5.

Players compete each for themselves, with only one winner.

Health 100

Damage 25

Magazine 100

Ammo 30

TEAM DEATH MATCH

Sector Z35 is an uninhabited place of the planet. The battles of the most experienced fighters in the universe the glory of which does not fade until now have long been held here. This sector was chosen by the Galactic Council as the venue for Team Battles.

Rating: 2 out of 5.

A team battle with auto-respawn. You will receive 1 point for hitting an opponent and 2 points for deactivating. The victory is awarded to the team that scores more points.

Health 100

Damage 25

Magazine 50

Ammo 30

DOMINATION

Armed fighters met at a dormant clone factory in the T53 sector, unsure if each other were friends or foes. But they had to work together when a clone army attacked. In the chaos, it was impossible to tell the real fighters from the clones. They’d have to trust one another to defeat the threat before the entire planet was overrun.

Rating: 2 out of 5.

A team battle in which players can only be respawned on their Bases. The players have limited ammo, so it must be used wisely. You will receive 1 point for each hit of an opponent, and 2 points for deactivation. The team with the most number of points wins.

Health 100

Damage 25

Magazine 07

Ammo 30

BASE ASSAULT

The Empire and the Rebels fought fiercely for control of two key bases in sector D73. One was held by the Empire, the other by the Rebels. In a decisive battle, the [Rebels/Empire] launched an assault and captured both bases, shifting the momentum of the conflict and securing victory in the sector.

Rating: 3 out of 5.

It is necessary to hit not only the players of the opposing team, but also the enemy’s base. You will receive 1 point for hitting an opponent, 2 points for deactivating an opponent and 3 points for hitting the Base. The winner is the team that scores the most number of points.

Health 100

Damage 25

Magazine 07

Ammo 30

ULTIMATIVE WEAPON

An alien star cruiser from a nearby galaxy was discovered in sector S58, its powerful armaments suggesting hostile intentions. Two recon teams found advanced alien blasters onboard, and fought each other to claim the devastating weapons.

Rating: 3 out of 5.

The blaster deactivates the player with one hit, but you must press the reload button after each shot. You will receive points for an opponent deactivation. You will lose points for hitting the player of your team.The winner is the team that scores the most points.

Health 100

Damage 100

Magazine 10

Ammo 01

MIND CONTROL

Research in sector M78 produced mind control devices. Two teams volunteered to test blasters equipped with this experimental tech, engaging in a fierce showdown where only one team could emerge victorious.

Rating: 2 out of 5.

Deactivated by shots the enemy joins your team. You will get 1 point for hitting the opponent and 2 points for deactivating. Players can change the color of the team until only one squad remains or the battle time is over.

Health 100

Damage 50

Magazine 10

Ammo 10

ARENA KING

The most dangerous prisoners from across the galaxy were exiled to the flat terrain of sector F87, known as Eltek. The only chance to escape this harsh world was to compete in the annual Games, where only the victor won their freedom.

Rating: 2 out of 5.

A deactivated player is eliminated from the battle without the possibility of respawn. The last remaining player wins.

Health 100

Damage 15

Magazine 20

Ammo 20

KIDS MODE

Scenario for the youngest visitors who have difficulty mastering game mechanics. The principle of the game is simplified as much as possible, which allows to enjoy the game even for children under 8 years old.

Rating: 1 out of 5.

To score more points than the opposing team.

Health 100

Damage 25

Magazine Auto reload

Ammo 30

TEAM PLAY

The scenario is perfect for team competitions. The game goes on a drop-out, which makes its principle similar to paintball. It is recommended for the players after their warm-up.

Rating: 2 out of 5.

2 teams compete until the players from only one team are left on the playground.

Health 100

Damage 25

Magazine 100

Ammo 30

ENCOUNTER

An alien spacecraft was found in sector B21. Your escort team landed to protect researchers, but discovered a rival expedition also seeking the craft. A race broke out between the two teams to reach the alien ship first.

Rating: 1 out of 5.

A team mode with auto-respawn for beginners or junior players. The blaster is able to shoot even if you hold it with one hand. You will receive 1 point for hitting an opponent and 2 points for deactivation. The victory is awarded to the team that scores more points.

Health 100

Damage 25

Magazine Auto reload

Ammo 30